@startuml
sprite $hand_holding [48x48/16] {
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000000000000000345555555555552000000000001420000
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0000000002DFFFFFFFFFFFFFFFFFFFF1000004EFFFFFF900
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003FFFFFFFFFFFFFFFFFFA000000000005FFFFFFFFFC1000
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00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB10000000
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF8000000000
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE30000000000
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000000000
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}


!define FA6_HAND_HOLDING(_alias) ENTITY(rectangle,black,hand_holding,_alias,FA6 HAND_HOLDING)
!define FA6_HAND_HOLDING(_alias, _label) ENTITY(rectangle,black,hand_holding,_label, _alias,FA6 HAND_HOLDING)
!define FA6_HAND_HOLDING(_alias, _label, _shape) ENTITY(_shape,black,hand_holding,_label, _alias,FA6 HAND_HOLDING)
!define FA6_HAND_HOLDING(_alias, _label, _shape, _color) ENTITY(_shape,_color,hand_holding,_label, _alias,FA6 HAND_HOLDING)
skinparam folderBackgroundColor<<FA6 HAND_HOLDING>> White
@enduml